Skip to main content

Class games

Who this is for: teachers · Where: Class games in the sidebar.

What this page is for​

Short competitive activities for revision — run live in the classroom, with the board on the projector and pupils answering on their own devices.

Game packs​

A pack is the content: the questions, pairs, statements or cards a game runs on. Generate one with AI from a topic or curriculum section, or write it yourself in the editor.

The cost estimate is shown before generating.

Running a live session​

  1. Create a session from a pack
  2. Pupils join
  3. You control the rounds from the teacher panel — start, reveal, next
  4. The board shows the current state; results appear as pupils answer
You control the pace, not a timer alone

Rounds advance when you say so. A round can auto-reveal after its countdown, but moving on is your call, so you can stop and explain.

The kinds of game​

They fall into a few families:

FamilyWhat pupils do
Matching and sortingPair concepts, order events, sort into groups
Speed answeringAnswer quickly for points, with a speed bonus
Stand or sit (elimination)Answer true/false; wrong answers sit down
Zone votingMove to a corner or side to express a choice, then defend it
Team battleTeams take turns; hits and misses on a shared grid
Peer duelRotating partners quiz each other
Escape chainStaged puzzles unlocking a final code
Can a pupil change their mind before the reveal?

It depends on the family, and the difference is deliberate. In zone voting yes — walking across to the other side after hearing an argument is the whole point of the activity, and the zone you end up in is the one that scores. In stand or sit no: once you have answered, that is your answer, because a wrong one puts you out and being able to wait and copy the room would empty the game of any risk.

Rules and limits​

  • Generating a pack costs tokens. Running a session does not.
  • Scoring is decided on the server, so a pupil cannot award themselves points.
  • Answers are not sent to pupils' devices before the reveal.
  • Older packs may not be launchable. Packs made before the interactive engines existed can still be shown but not run; regenerate them as interactive.

Troubleshooting​

"The pack will not launch." It is a legacy pack from before the interactive engines. Regenerate it.

"A pupil cannot join." Sessions are scoped to the class the pack was assigned to.

"Generation produced odd content." Regenerate; the prompt is stricter about shape than it once was. If a specific type keeps failing, tell us which.

"Scores look wrong." Speed bonuses are included. The panel shows the breakdown per round.