Class games
Who this is for: pupils · Where: Games in the sidebar.
What this page is for
Revision games your teacher sets — some played together in class, some at your own pace.
Joining
Games your teacher has started appear here. Open one and you are in; for a live game your screen follows the teacher's.
The two kinds
Live, teacher-led. The teacher controls the rounds. A question appears, everyone answers, then the answers are revealed together. You cannot skip ahead — the pace is the whole class's.
Answering faster usually scores more, so a confident quick answer beats a slow one. You get one attempt per round: a tapped answer is locked in.
Self-paced. Escape-room style games you work through alone, at your own speed. A wrong attempt costs you time rather than ending the game.
Types you might meet
Matching pairs, ordering a timeline, sorting into groups, flash rounds, true/false survival, team battles, partner duels, tap-a-zone votes, bingo, and staged escape puzzles.
Your teacher picks which fits the lesson; you do not choose.
Scoring
Scores come from correctness and, in timed games, speed. Some games award part marks for a near-miss.
A game score is not a grade. It does not go into your journal unless your teacher separately decides to record one.
Rules and limits
- You cannot start a game yourself — a teacher launches it.
- One answer per round in live games; answers lock when submitted.
- The teacher controls the pace in live games.
- Scores are not automatically grades.
Troubleshooting
"There are no games." None is running. They appear when your teacher starts one.
"My screen is stuck on a question." Live games wait for the teacher to reveal and move on. That is normal.
"I tapped the wrong answer." It is locked. One attempt per round is the rule for everyone.
"The game says it cannot be launched." It is an older pack that predates the current game engines. Your teacher needs to regenerate it — tell them.
"I lost connection mid-game." Rejoin from this page. Your answers so far are kept on the server.